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The last of us stalkers
The last of us stalkers







“One direction we pushed was the concept that the Stalkers, albeit quiet, had a sporadic shreik-y inhale and prepubescent, higher-pitched clicks to reinforce the idea that they're in the evolutionary phase between Runner and Clicker,” he explained.

the last of us stalkers

Jimenez thanked the actors for the “torturous strain” in their voices, characterising these enemies as unfortunate yet dangerous.

the last of us stalkers

In his responsibility to “conceptualise, prototype, sound design, edit, and implement all vocals and non-vocal sound effects” for The Last of Us Part 2, he commended the talent of the voice actors in this two week stint of direction and recording.įirst things first, the Runner enemy is beyond the tipping point of the disease, where the human is trapped inside the body that endeavours tirelessly to bite and spread the fungus. 75H6BqYzkVīeau Anthony Jimenez, the sound designer for the sequel, explained how the team achieved such squishy sounds in a thread posted to Twitter. (1/23) This thread is a celebration of my largest task for #TheLastofUsPartII : the Infected sound design.

the last of us stalkers

The Last of Us Part 2is gruelling and visceral, and part of that experience is thanks to the work of the audio team which produced the unique sounds of the Infected.









The last of us stalkers